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Papers please game test
Papers please game test











papers please game test

Sending someone away who was fleeing his country or is possibly being trafficked wracked me with guilt.Įven allowing access to Arstotzka, sending visitors forth toward gun-toting guards with the dissatisfying "cause no trouble" mantra, signals that you aren't exactly welcoming them to Shangri-La. As my own family suffers, sympathy for some of those that entered my booth grew.

papers please game test

The rules and regulations pile up, and resentment builds toward the so-called glory of Arstotzka. Offers of bribes become more enticing from would-be visitors to Arstotzka. "I'm sorry you need to work to feed your family, but the stamp on your work permit is incorrect."īut after a few days of receiving my pittance of a salary and trying to feed, clothe and keep my family warm, being the best border agent started to reveal itself as the less profitable choice. "I'm sorry you haven't seen your son in eight years, but your entry ticket is expired by a day." In Papers, Please, this translates to being the coldest, most merciless border agent this side of East Grestin. When I first sat down to play Papers, Please I approached it like many puzzle-type games: make the moves required to win or solve the puzzle. Pope is currently working on localizing it for some non-English markets. The game has been highly praised by critics for its innovation of design and originality. Hopefully they can understand that he's not a bad guy he's just doing his job."

papers please game test

"One of my goals was to open up what people think about those interactions," he says. He says he wanted players to come away from the game with a new perspective on those border inspections. Pope says it wasn't until he introduced the story elements that the game really started to take shape. "The immigration inspection was just another one of those ideas." "I'm always looking at jobs and the structure of those jobs for ideas," says Pope, who currently lives in Tokyo. Papers, Please, created by game developer Lucas Pope, was born from his experiences traveling abroad, especially in Southeast Asia. It's this balance of decision-making, and choosing to either play by the rules and take care of your family or help others, that makes Papers, Please so engrossing.

PAPERS PLEASE GAME TEST SERIES

If you let someone into the country that should have been turned away, you are dinged with a violation and you earn less money to feed your family, who suffer an Oregon Trail-like series of illnesses and mishaps as the story progresses. Moral quandaries come in to play when you must decide on situations like a mother with an expired passport wanting to visit her son, or whether you should separate a husband with valid paperwork and a wife without. As you move forward, an engaging and developed story is playing out as well. Those who excelled at the "find the difference" puzzles in Highlights will be right at home.īut there is more to the game than just the structure and monotony of the task at hand. Attention to detail is key as you verify dates, names, ticket numbers and permits.

papers please game test

With the satisfying and mechanical "ka-thunk" of your approval or denial stamp, each visitor to your tiny booth is sent on his way.Įach day grows more difficult as new rules and regulations are placed upon you, and the daunting array of paperwork you must shuffle through grows. The clatter of the metal shutter signals the start of your workday of checking passports, verifying various paperwork and stamping visas. Then it is off to your inspection booth, where the majority of the game takes place. You begin each day with a news bulletin and notes from your supervisor about who is and isn't allowed entry. Your job, as a single cog in the machine that is the Eastern Bloc-ish nation of Arstotzka, is to keep it safe from spies, saboteurs and outsiders.īut instead of protecting the citizens as a gun-toting hero, you are cast in the role of a nameless, faceless immigration inspector stationed at the border between Arstotzka and Kolechia, which recently ended a six-year war. From the Soviet-era opening score to the bleak colors and modest graphics, the oppressive tone of the setting is immediate. Those are the words that open the "dystopian document thriller" Papers, Please, an indie game that is about rules, order and structure. An apartment will be provided for you and your family in East Grestin. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint.













Papers please game test